9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
MIDI Processing
Dissolve Part
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Dissolve Part
The Dissolve Part function on the MIDI menu allows you to separate MIDI events according to
channels or pitches:
•
When you work with MIDI parts (on MIDI channel “Any”) containing events on different
MIDI channels, activate the “Separate Channels” option.
•
To separate MIDI events according to pitch, activate the “Separate Pitches” option.
Typical examples are drum and percussion tracks, where different pitches usually
correspond to separate drum sounds.
NOTE
When dissolving a part into either separate channels or separate pitches, you can
automatically remove the silent (empty) areas of the resulting parts by activating the
“Optimized Display” checkbox in the Dissolve Part dialog.
Dissolving parts into separate channels
Setting a track to MIDI channel “Any” will cause each MIDI event to play back on its original
MIDI channel, rather than a channel set for the whole track. There are two main situations
when “Any” channel tracks are useful:
• When you record several MIDI channels at the same time.
You may for example have a MIDI keyboard with several keyboard zones, where each
zone sends MIDI on a separate channel. Recording on an “Any” channel track allows
you to play back the recording with different sounds for each zone (since the different
MIDI notes play back on separate MIDI channels).
• When you have imported a MIDI file of Type 0.
MIDI files of Type 0 contain only one track, with notes on up to 16 different MIDI
channels. If you were to set this track to a specific MIDI channel, all notes in the MIDI
file would be played back with the same sound; setting the track to “Any” will cause the
imported file to play back as intended.
The Dissolve Part function scans MIDI parts for events on different MIDI channels and
distributes the events into new parts on new tracks, one for each MIDI channel found. This
allows you to work with each musical part individually.
PROCEDURE
1. Select the parts containing MIDI data on different channels.
2. Select “Dissolve Part” from the MIDI menu.
3. In the dialog that opens, select the “Separate Channels” option.
RESULT
Now, for each MIDI channel used in the selected parts, a new MIDI track is created and set to
the corresponding MIDI channel. Each event is then copied into the part on the track with the
corresponding MIDI channel. Finally, the original parts are muted.
An example:










