9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
MIDI Processing
458
This chapter describes the various MIDI processing functions available on the MIDI menu.
They offer various ways to edit MIDI notes and other events, either in the Project window or
from within a MIDI editor.
MIDI functions vs. MIDI modifiers
In some cases, the result of a MIDI function can also be obtained by using MIDI modifiers.
For example, the operations “Transpose” and “Quantize” are available both as MIDI
modifiers and as MIDI functions.
The main difference is that MIDI modifiers do not affect the actual MIDI events on the track
in any way, while MIDI functions change the events “permanently” (although recent changes
can be undone).
Use the following guidelines to decide which path to choose for operations that are available
both as modifiers and as functions:
•
If you want to adjust a few parts or events only, use MIDI functions. The MIDI modifiers
affect the output of the whole track (although they can be made permanent in a
specific area with the Merge MIDI in Loop function).
•
If you want to experiment with different settings, use MIDI modifiers.
•
MIDI modifiers settings are not reflected in the MIDI editors, since the actual MIDI
events are not affected.
This can be potentially confusing; if you have transposed notes using modifiers for
example, the MIDI editors will still show the notes with their original pitch (but they
will play back at their transposed pitch). Therefore, MIDI functions are a better solution
if you want to see the effects of your editing in the MIDI editors.
RELATED LINKS
MIDI Realtime Parameters on page 444
What is affected by the MIDI functions?
Which events are affected when you use a MIDI function depends on the function, the active
window and the current selection:
•
Some MIDI functions only apply to MIDI events of a certain type.
For example, quantization only affects notes, while the Delete Controllers function only
applies to MIDI controller events.
•
In the Project window, the MIDI functions apply to all selected parts, affecting all
events (of the relevant types) in them.










