9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Using MIDI devices
MIDI devices – general settings and patch handling
452
Note that there is an important difference between installing a preset MIDI device (“Install
Device”) and importing a MIDI device setup (“Import Setup”):
• The presets do not include any device mapping of parameters and controls and no
graphic panels.
They are simply patch name scripts. When you install a preset MIDI device, it is added
to the Installed Devices list. For more information about patch name scripts, see the
separate PDF document MIDI Devices.
• A device setup can include device mapping and/or patch information.
Device setups are also added to the list of installed devices when imported.
Defining a new MIDI device
If your MIDI device is not included in the list of pre-configured devices (and is not a “plain”
GM or XG device), you need to define it manually to make it possible to select patches by
name.
PROCEDURE
1. In the MIDI Device Manager, click the Install Device button.
The Add MIDI Device dialog opens.
2. Select “Define New…” and click OK.
A dialog appears.
3. Enter the name of the device and the MIDI channels you would like the device to use
and click OK.
The device appears in the Installed Devices list.
4. Select the device in the list.
As you can see, it contains only an Empty Bank item.
5. Make sure that the Enable Edit checkbox is activated.
Now you can use the functions on the Commands pop-up menu on the left to organize
the patch structure of the new device.
Installing a preset MIDI device
PROCEDURE
1. Click the Install Device button.
A dialog opens listing all pre-configured MIDI devices. For now we assume that your
MIDI device is included in this list.
2. Locate and select the device in the list and click OK.
If your MIDI device is not included in the list but is compatible with the GM (General
MIDI) or XG standards, you can select the generic GM or XG Device options at the top of
the list.
When you select one of these options, a name dialog will appear. Enter a name for the
instrument and click OK.
The device now appears in the Installed Devices list to the left.
3. Make sure that the new device is selected in the list and open the Output pop-up menu.
4. Select the MIDI output that the device is connected to.










