9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
VST Instruments
About Latency
419
Unload Instrument when Frozen
Activate to unload the instrument after freezing. This makes the RAM available
again.
About Latency
The term latency stands for the time it takes for the instrument to produce a sound when
you press a key on your MIDI controller. It can be an issue when using VST instruments in
realtime. Latency depends on your audio hardware and its ASIO driver.
In the Device Setup dialog (VST Audio System page), the input and output latency values
should ideally be a few milliseconds.
If the latency is too high to allow comfortable realtime VST instrument playback from a
keyboard, you can use another MIDI sound source for live playback and recording, and switch
to the VST instrument for playback.
RELATED LINKS
Selecting an Audio Driver on page 12
Delay Compensation
During playback Cubase automatically compensates any delay inherent in the VST plug-ins
you use.
You can specify a Delay Compensation Threshold in the Preferences dialog (VST page) so
that only plug-ins with a delay higher than this threshold setting are affected.
Constrain Delay Compensation
To avoid Cubase to add latency when you play a VST instrument in realtime or record live
audio, you can activate Constrain Delay Compensation. This minimizes the latency effects of
the delay compensation, while maintaining the sound of the mix as far as possible.
Constrain Delay Compensation is available on the Project window toolbar and in the
Transport zone. You can also find it as a menu item in the MixConsole on the Functions
menu.
Activating Constrain Delay Compensation turns off VST plug-ins which are activated for VST
instrument channels, audio track channels that are record-enabled, group channels, and
output channels. VST plug-ins which are activated for FX channels are disregarded. After
recording or using a VST instrument Constrain Delay Compensation should be deactivated
again in order to restore full delay compensation.
Import and Export Options
Importing MIDI Loops
You can import MIDI loops (file extension .midiloop) in Cubase. These files contain MIDI part
information (MIDI notes, controllers, etc.) and all the settings that are saved in instrument










