9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Automation
MIDI Part Data vs. Track Automation
404
MIDI Part Data vs. Track Automation
You can enter or record MIDI controller data as automation data on an automation track or as
part data in the MIDI part.
•
If Read Automation for a track is enabled, controller data is written as automation data
on an automation track in the Project window.
•
If Read Automation is disabled, the controller data is written in the MIDI part and can
be viewed and edited for example in the Key Editor.
Nevertheless, you can end up with both kinds of controller data for a MIDI part if you
recorded controller part data in one pass and automation data during another. In this case,
these conflicting data types are combined during playback as follows:
•
Part automation only begins when the first controller event within the part is reached.
At the end of the part, the last controller value is kept until an automation breakpoint is
reached on the automation track.
Writing Automation Data
You can create automation curves manually or automatically.
•
Manual writing makes it easy to quickly change parameter values at specific points
without having to activate playback.
•
Automatic writing lets you work almost as if you were using a real mixer.
With both methods, any applied automation data is reflected in both the MixConsole (a fader
will move for example) and in the corresponding automation track curve.
RELATED LINKS
Manual Writing of Automation Data on page 405
Automatic Writing of Automation Data
Every action that you perform is automatically recorded on automation tracks which you can
later open for viewing and editing.
PROCEDURE
1. In the track list, click Show/Hide Automation for a track to open its automation track.
2. Click W to enable the writing of automation data on this track.
3. Start playback.
4. Adjust the parameters in the MixConsole, in the Channel Settings window, or in the
effect control panel.
The value settings are recorded and displayed as a curve on the automation tracks.
When automation data is being written, the color of the automation track changes to
and the delta indicator in the automation track shows the relative amount by which the
new parameter setting deviates from any previously automated value.
5. Stop playback and return to the position where you started playback.
6. Click W to disable the writing of automation data.










