9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Controlling Sample Playback with Sampler Tracks(Cubase Elements only)
Sample Editing and Playback Functions
355
Setting the Key Range on page 356
Sample Editing and Playback Functions
All sample editing in Sampler Control is non destructive.
Setting Sample Start and End
By setting the sample start and end, you can define what range of the sample is played back
when you press a key on your MIDI keyboard.
PROCEDURE
1. Drag the Set Sample Start handle to the right to adjust the sample start point.
2. Drag the Set Sample End handle to the left to adjust the sample end point.
Setting up Loops for Audio Samples
You can set up a loop that is played back when the sample is triggered.
PROCEDURE
1. On the toolbar, click Sample Loop Mode and select a loop mode from the pop-up
menu.
The Sustain Loop Start/End handles and the green loop range overlay are shown.
2. Drag the Set Sustain Loop Start/End handles to adjust the loop start and end points.
To create a smooth loop transition, try to match the shape of the green loop range
overlay with the shape of the gray sample waveform.
NOTE
You cannot drag the loop start and end points outside the defined sample range.
RELATED LINKS
Setting Sample Start and End on page 355
Setting the Root Key Manually
The Root Key shows the original pitch of the sample. Sometimes, if the sample does not
contain any root key information or if you want the sample to play at a different pitch you
must set the root key manually.
NOTE
If you load a sample that does not contain any root key information, the root key is
automatically set to C3.
To set the root key manually, do one of the following:
•
In the keyboard section of Sampler Control, click and drag the root key handle.
•
On the toolbar of Sampler Control, double-click in the Root Key field and enter the new
root key using your computer keyboard, your mouse wheel, or your MIDI keyboard.










