9.0

Table Of Contents
Hitpoints
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Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions
and create hitpoints automatically by analyzing onsets and melodic changes of the audio.
NOTE
All hitpoint operations can be performed in the Sample Editor window and in the lower zone
editor.
When you add an audio file to your project by recording or by importing, Cubase
automatically detects hitpoints. In the Project window, hitpoints are shown for the selected
event, provided that the zoom factor is high enough.
The hitpoint functions are available in the Hitpoints section of the Sample Editor.
You can use hitpoints for the following purposes:
Create slices of the audio
Slices allow you to change tempo and timing of the audio without affecting its pitch and
quality, or to replace or extract individual sounds from loops.
Quantize audio
Create markers from the audio
Create regions from the audio
Create events from the audio
Create warp markers from the audio
Create MIDI notes from the audio
NOTE
Hitpoints work best with drums, rhythmic recordings, or loops.
Calculating Hitpoints
When you add an audio file to your project by recording or by importing, Cubase
automatically detects hitpoints.
PROCEDURE
1. Import or record an audio file.
Cubase automatically detects hitpoints.
NOTE
If your audio file is very long, this may take a while.