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Table Of Contents
Audio Processing and Functions
Time Stretch Algorithms
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Max. RMS
Shows the highest RMS value.
Max. RMS All Channels
Shows the highest RMS value of all channels.
RELATED LINKS
Remove DC Offset on page 293
Time Stretch Algorithms
In Cubase, time stretching algorithms are used for operations like for the Time Stretch
offline process, or in the Sample Editor.
Standard
The Standard algorithm is optimized for CPU efficient realtime processing.
The following presets are available:
Standard – Drums
For percussive sounds. This mode does not change the timing of your audio. If
you use it with certain tuned percussion instruments, you may experience audible
artifacts. In this case, try the Mix mode as an alternative.
Standard – Plucked
For audio with transients and a relatively stable spectral sound character like
plucked instruments.
Standard – Pads
For pitched audio with slower rhythm and a stable spectral sound character. This
minimizes sound artifacts, but the rhythmic accuracy is not preserved.
Standard – Vocals
For slower signals with transients and a prominent tonal character like vocals.
Standard – Mix
For pitched material with a less homogenous sound character. This mode
preserves the rhythm and minimizes the artifacts.
Standard – Custom
Allows you to set the time stretching parameters manually.
Standard – Solo
For monophonic material like solo woodwind/brass instruments or solo vocals,
monophonic synths or string instruments that do not play harmonies. This mode
preserves the timbre of the audio.