9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Audio Effects
Insert Effects
268
NOTE
Check the processor for the passage with the largest number of events playing
simultaneously to make sure that your system offers the required performance at every time
position.
Plug-In Delay Compensation
Some audio effects, especially dynamics processors that feature a look-ahead functionality,
may take a brief time to process the audio fed into it. As a result, the output audio will be
slightly delayed. To compensate for this, Cubase provides plug-in delay compensation.
Plug-in delay compensation is featured throughout the entire audio path maintaining the
sync and timing of all audio channels.
VST 3 dynamics plug-ins with look-ahead functionality feature a Live button that allows you
to disengage the look-ahead. This minimizes latency during realtime recording. For details,
see the separate PDF document Plug-in Reference.
To avoid latency during realtime recording or realtime playback of VST instruments, you can
also use Constrain Delay Compensation.
RELATED LINKS
Constrain Delay Compensation on page 419
Tempo Sync
Plug-ins can receive timing and tempo information from Cubase. This is useful to
synchronize plug-in parameters such as modulation rates or delay times to the project
tempo.
Timing and tempo information is provided to plug-ins of the standard VST 2.0 or later.
To set up tempo sync you must specify a base note value. Straight, triplet or dotted note
values (1/1 to 1/32) are supported.
For details about the included effects, see the separate PDF document Plug-in Reference.
Insert Effects
Insert effects can be inserted in the signal chain of an audio channel. This way, the whole
channel signal passes through the effect.
In Cubase Elements, you can add up to 8 different insert effects independently for each
audio-related channel (audio track, group channel track, FX channel track, instrument
channel, or ReWire channel) or output bus. In Cubase AI and Cubase LE, 4 insert slots are
available for audio-related tracks. Also, ReWire channels are not available in Cubase LE.
NOTE
You can process mono audio tracks through stereo insert effects.
The signal passes through the insert effects from the top downwards:










