9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Recording
MIDI Recording Specifics
187
Reset Function
The Reset function sends out note-off messages and resets controllers on all MIDI channels.
This is sometimes necessary if you experience hanging notes, constant vibrato, etc. when
punching in and out on MIDI recordings with pitchbend or controller data.
•
To perform a MIDI reset manually, select MIDI> Reset.
•
If you want Cubase to perform a MIDI reset on stop, select File> Preferences> MIDI
and activate Reset on Stop.
•
If you want Cubase to insert a reset event at the end of a recorded part, select File>
Preferences> MIDI and activate Insert Reset Events after Record.
This resets controller data such as sustain, aftertouch, pitchbend, modulation, and
breath control. This is useful if a MIDI part is recorded and the sustain pedal is still
held after stopping recording. Usually, this would cause all following parts to be played
with sustain, as the pedal off command was not recorded.
RELATED LINKS
MIDI on page 690
MIDI Record Modes
By selecting a MIDI Record Mode you decide what happens to any existing parts on the track
where you are recording. MIDI tracks can play back all events in overlapping parts. If you
record several parts in the same locations or move parts so that they overlap, you will hear
the events in all parts.
• To access the record modes, select Transport> MIDI Record Mode.
You can also access the MIDI Record Modes by clicking to the right of the MIDI symbol
in the Record Modes section in the Transport panel.
MIDI Record Mode
New Parts
Existing parts that are overlapped by a new recording are kept. The new recording
is saved as a new part.
Merge
Existing events in parts that are overlapped by a new recording are kept. The
newly recorded events are added to the existing part.
Replace
Existing events in parts that are overlapped by a new recording are replaced.
NOTE
In Merge or Replace mode you can activate Record in Editor to record MIDI data in the editor.
For this to work, the editor must have the focus. Otherwise, the data is recorded on the MIDI
track in the Project window.
MIDI Cycle Record Mode
When you record MIDI in cycle mode, the result not only depends on the MIDI record mode,
but also on the cycle record mode that is selected in the MIDI Cycle Record Mode section.










