9.0

Table Of Contents
Recording
Monitoring
177
RESULT
The monitored signal will be delayed according to the latency value which depends on your
audio hardware and drivers. You can check the latency of your hardware in the Device Setup
dialog (Device> Device Setup> VST Audio System).
RELATED LINKS
VST on page 700
External Monitoring
External monitoring means listening to the input signal before it is sent into Cubase. It
requires an external mixer for mixing the audio playback with the input signal. The latency
value of the audio hardware configuration does not affect the monitor signal. When using
external monitoring, you cannot control the level of the monitor signal from within Cubase or
add VST effects or EQ to the monitor signal.
PROCEDURE
1. Select File> Preferences> VST.
2. Open the Auto Monitoring pop-up menu and select Manual.
3. Deactivate Monitor in Cubase.
4. On your mixing desk or mixer application for your audio hardware, activate the Thru or
Direct Thru mode to send the input audio back out again.
ASIO Direct Monitoring
If your audio hardware is ASIO 2.0 compatible, it may support ASIO Direct Monitoring.
This feature may also be available for audio hardware with Mac OSdrivers. In ASIO Direct
Monitoring mode, the monitoring is done in the audio hardware, and monitoring is controlled
from Cubase. The latency value of the audio hardware configuration does not affect the
monitor signal when using ASIO Direct Monitoring.
PROCEDURE
1. In the track list, activate Monitor.
2. Select Devices> Device Setup.
3. In the Device Setup dialog, select your driver in the Devices list on the left to display
the driver settings for your audio hardware, and activate the Direct Monitoring
checkbox.
If the checkbox is grayed out, your audio hardware (or its driver) does not support ASIO
Direct Monitoring. Consult the audio hardware manufacturer for details.
4. Select File> Preferences> VST.
5. Open the Auto Monitoring pop-up menu and select a monitoring mode.
6. In the MixConsole, adjust the monitoring level and panning.
Depending on the audio hardware, this might not be possible.