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Table Of Contents
Parts and Events
Events
136
Audio Files and Audio Clips
In Cubase, audio editing and processing are non-destructive.
When you edit or process audio in the Project window, the audio file on the hard disk remains
untouched. Instead, your changes are saved to an audio clip that is automatically created on
import or during recording, and that refers to the audio file. This allows you to undo changes
or revert to the original version.
If you apply processing to a specific section of an audio clip, a new audio file that contains
only this section is created. The processing is applied to the new audio file only and the
audio clip is automatically adjusted, so that it refers both to the original file and to the
new, processed file. During playback, the program will switch between the original file and
the processed file at the correct positions. You will hear this as a single recording, with
processing applied to one section only.
This allows you to undo processing at a later stage, and to apply different processing to
different audio clips that refer to the same original file.
You can view and edit audio clips in the Pool.
RELATED LINKS
Pool on page 358
Audio Regions on page 136
Replacing Clips in Events on page 136
Replacing Clips in Events
You can replace the clips in audio events.
PROCEDURE
Do one of the following:
Hold down Shift, drag an audio file from the File Explorer/Mac OS Finder, and
drop it on the event.
Click a clip in the Pool, hold down Shift, and drop it on the event.
RESULT
The clip in the event is replaced. However, the event edits remain unchanged. If the new clip
is shorter than the replaced clip, the length of the event is adapted. If the new clip is longer
than the replaced clip, the length of the event stays the same.
RELATED LINKS
Inserting Clips into a Project Via Drag and Drop on page 363
Audio Regions
Cubase allows you to create audio regions within audio clips to mark important sections in
the audio.
You can view audio regions in the Pool. You can create and edit them in the Sample Editor.
NOTE
If you want to use one audio file in different contexts, or if you want to create several loops
from one audio file, convert the corresponding regions of the audio clip to events and bounce