9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Parts and Events
Events
136
Audio Files and Audio Clips
In Cubase, audio editing and processing are non-destructive.
When you edit or process audio in the Project window, the audio file on the hard disk remains
untouched. Instead, your changes are saved to an audio clip that is automatically created on
import or during recording, and that refers to the audio file. This allows you to undo changes
or revert to the original version.
If you apply processing to a specific section of an audio clip, a new audio file that contains
only this section is created. The processing is applied to the new audio file only and the
audio clip is automatically adjusted, so that it refers both to the original file and to the
new, processed file. During playback, the program will switch between the original file and
the processed file at the correct positions. You will hear this as a single recording, with
processing applied to one section only.
This allows you to undo processing at a later stage, and to apply different processing to
different audio clips that refer to the same original file.
You can view and edit audio clips in the Pool.
RELATED LINKS
Pool on page 358
Audio Regions on page 136
Replacing Clips in Events on page 136
Replacing Clips in Events
You can replace the clips in audio events.
PROCEDURE
• Do one of the following:
•
Hold down Shift, drag an audio file from the File Explorer/Mac OS Finder, and
drop it on the event.
•
Click a clip in the Pool, hold down Shift, and drop it on the event.
RESULT
The clip in the event is replaced. However, the event edits remain unchanged. If the new clip
is shorter than the replaced clip, the length of the event is adapted. If the new clip is longer
than the replaced clip, the length of the event stays the same.
RELATED LINKS
Inserting Clips into a Project Via Drag and Drop on page 363
Audio Regions
Cubase allows you to create audio regions within audio clips to mark important sections in
the audio.
You can view audio regions in the Pool. You can create and edit them in the Sample Editor.
NOTE
If you want to use one audio file in different contexts, or if you want to create several loops
from one audio file, convert the corresponding regions of the audio clip to events and bounce










