10.0
Table Of Contents
- Table of Contents
- Introduction
- Setting up Your System
- Audio Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks via the Add Track Dialog
- Adding Other Tracks
- Adding Tracks Using Track Presets
- Adding Tracks by Dragging Files from the MediaBay
- Exporting MIDI Tracks as Standard MIDI Files
- Removing Selected Tracks
- Removing Empty Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Automatically Assigning Colors to New Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Deselecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- Events Display on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Audio Track Presets
- MIDI Track Presets
- Creating a Track Preset
- Loading Presets for Tracks
- Loading Presets for VST Instruments
- Instrument Track Presets
- VST Presets
- Extracting the Sound from an Instrument Track or VST Preset
- Multi-Track Presets
- Loading Multi-Track Presets
- Sampler Track Presets
- Creating a Sampler Track Preset (Cubase Elements only)
- Loading Track, VST, or Sampler Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- On-Screen Keyboard
- Recording
- Importing Audio and MIDI Files
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- MixConsole Inspector (Left Zone)
- MixConsole Toolbar
- Fader Section
- Channel Racks
- Adding Notes to a MixConsole Channel
- Channel Latency Overview
- Channel Settings
- Keyboard Focus in the MixConsole
- Audio Effects
- Direct Offline Processing
- Time Stretch Algorithms
- Audio Functions
- Sample Editor
- Hitpoints
- Tempo Matching Audio
- Audio Part Editor
- Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay and Media Rack
- Media Rack in Right Zone (not in Cubase LE)
- MediaBay Window
- Working with Volume Databases
- MediaBay Settings
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- VST Instrument Control Panel (not in Cubase LE)
- VST Instrument Selector
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Window Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing VST Plug-ins
- Remote Controlling Cubase
- MIDI Realtime Parameters
- Using MIDI Devices
- MIDI Functions
- Transpose Setup Dialog
- Merging MIDI Events into a New Part
- Dissolve Part Dialog
- Repeating MIDI Events of Independent Track Loops
- Extending MIDI Notes
- Fixing MIDI Note Lengths
- Fixing MIDI Note Velocities
- Rendering Sustain Pedal Data to Note Lengths
- Deleting Overlaps
- Editing Velocity
- Deleting Double Notes
- Deleting Controller Data
- Deleting Continuous Controller Data
- Restricting Polyphonic Voices
- Thinning Out Controller Data
- Extracting MIDI Automation
- Reversing the Playback Order of MIDI Events
- Inverting the Order of Selected MIDI Events
- MIDI Editors
- Common MIDI Editor Functions
- Changing the Ruler Display Format
- Zooming in MIDI Editors
- Using Cut and Paste
- Handling Note Events
- Handling Several MIDI Parts
- Using the Controller Display
- Selecting Controllers within the Note Range
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Common MIDI Editor Functions
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- VST System Link
- Video
- ReWire (not in Cubase LE)
- Key Commands
- Adding Key Commands
- Searching for Key Commands
- Removing Key Commands
- Saving Key Commands Presets
- Loading Key Command Presets
- Importing Key Command Settings
- Resetting Key Commands
- Default Key Commands
- Add Track Category
- Audio Category
- Automation Category
- Chords Category
- Devices (Studio) Category
- Direct Offline Processing Category
- Edit Category
- Editors Category
- File Category
- Media Category
- MIDI Category
- Navigate Category
- Nudge Category
- Project Category
- Quantize Category
- Set Insert Length Category
- Tool Category
- Transport Category
- Window Zones Category
- Windows Category
- Zoom Category
- Setting up Tool Modifier Keys
- Customizing
- Optimizing
- Preferences
- Index
1000 ms
Sets the grid and snap resolution to 1000 ms.
RELATED LINKS
Snap Types Menu on page 59
Zooming in the Project Window on page 55
Ruler Display Format Menu on page 36
Cross-Hair Cursor
The cross-hair cursor is displayed when working in the Project window and in the editors,
facilitating navigation and editing, especially when arranging large projects.
●
You can set up the cross-hair cursor in the Preferences dialog (Editing—Tools page).
You can set up the colors for the line and the mask of the cross-hair cursor, and dene its
width.
The cross-hair cursor works as follows:
●
When the Object Selection tool or one of its subtools is selected, the cross-hair cursor
appears when you start moving/copying a part/event, or when using the event trim
handles.
Cross-hair cursor when moving an event.
● When the Object Selection tool, the Cut tool, or any other tool that makes use of this
function is selected, the cross-hair cursor appears as soon as you move the mouse over
the event display.
● The cross-hair cursor is only available for tools where such a function is of any use. The
Mute tool, for example, does not use a cross-hair cursor, as you have to click directly on an
event to mute it.
Edit History Dialog
The Edit History dialog contains a list of all your edits. This allows you to undo all actions in the
Project window as well as in the editors.
● To open the Edit History dialog, select Edit > History.
Project Window
Cross-Hair Cursor
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