9.5
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- Audio Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Exporting MIDI Tracks as Standard MIDI File
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- On-Screen Keyboard
- Recording
- Importing Audio and MIDI Files
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Direct Offline Processing
- Time Stretch Algorithms
- Audio Functions
- Sample Editor
- Hitpoints
- Tempo Matching Audio
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-Ins
- Remote Controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Functions
- Transpose Setup
- Merging MIDI Events into a New Part
- Dissolve Part
- Repeating MIDI Events of Independent Track Loops
- Extending MIDI Notes
- Fixing MIDI Note Lengths
- Fixing MIDI Note Velocities
- Rendering Sustain Pedal Data to Note Lengths
- Deleting Overlaps
- Editing Velocity
- Deleting Double Notes
- Deleting Controller Data
- Deleting Continuous Controller Data
- Restricting Polyphonic Voices
- Thinning Out Controller Data
- Extracting MIDI Automation
- Reversing the Playback Order of MIDI Events
- Inverting the Order of Selected MIDI Events
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- Adding Key Commands
- Searching for Key Commands
- Removing Key Commands
- Saving Key Commands Presets
- Loading Key Command Presets
- Importing Key Command Settings
- Resetting Key Commands
- The Default Key Commands
- Audio Category
- Automation Category
- Chords Category
- Devices (Studio) Category
- Direct Offline Processing Category
- Edit Category
- Editors Category
- File Category
- Media Category
- MIDI Category
- Navigate Category
- Nudge Category
- Project Category
- Quantize Category
- Set Insert Length Category
- Tool Category
- Transport Category
- Window Zones Category
- Windows Category
- Zoom Category
- Setting Up Tool Modifier Keys
- Customizing
- Optimizing
- Preferences
- Index
Preferences
Record
Meters’ Fallback
This allows you to specify how quickly the meters in the MixConsole return to lower
values after signal peaks.
Metering - Appearance
On this page you can assign colors to level meter values to quickly identify what levels are
reached. You can adjust the colors for the channel meter or the master meter. For the master
meter you can only make changes for the Digital Scale scaling mode. Changes take effect when
you click Apply or OK.
To adjust the levels and colors, activate the channel meter or master meter option and proceed
as follows:
● To specify the level for a color change, double-click a handle to the right of the meter
scale and enter the level (dB) value. Note that for dB values less than 0, you must add a
minus sign before the entered number. You can also click a handle and drag it to a specific
level. Press Shift for more accurate positioning. Alternatively, you can nudge with the Up
Arrow/Down Arrow keys. Press Shift for faster positioning.
● To assign a color, click the upper or lower part of a handle, and use the color selector
pane to select a color. Selecting the same color for the upper and lower part of the handle
results in a meter that changes its colors gradually, while different colors indicate level
changes even more precisely.
● To add more color handles, click Add, or Alt-click at a level position to the right of the
meter scale. Each new handle is automatically associated with a default color.
● To remove a handle, select the handle and click Remove, or Ctrl/Cmd-click the handle.
Record
This page contains settings related to audio and MIDI recording. Select one of the available
entries.
Deactivate Punch In on Stop
If this option is activated, Punch In on the Transport panel is automatically
deactivated whenever you enter Stop mode.
Stop after Automatic Punch Out
If this option is activated, playback will automatically stop after automatic Punch Out
(when the Project Cursor reaches the Right Locator and Punch Out is activated on the
Transport panel). If the Post-roll value on the Transport panel is set to a value other
than zero, playback will continue for the set time before stopping.
Record - Audio
Audio Pre-Record Seconds
This allows you to specify for how many seconds any incoming audio you play is
captured in buffer memory during playback or in stop mode.
When Recording Wave Files larger than 4GB
This allows you to specify what happens if you record Wave files that are larger than
4 GB.
● To split the Wave file, activate Split Files.
Use this if you work on a FAT32 file system that supports only file sizes up to 4
GB.
● To save the Wave file as RF64 file, activate Use RF64 Format.
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