9.5
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- Audio Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Exporting MIDI Tracks as Standard MIDI File
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- On-Screen Keyboard
- Recording
- Importing Audio and MIDI Files
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Direct Offline Processing
- Time Stretch Algorithms
- Audio Functions
- Sample Editor
- Hitpoints
- Tempo Matching Audio
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-Ins
- Remote Controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Functions
- Transpose Setup
- Merging MIDI Events into a New Part
- Dissolve Part
- Repeating MIDI Events of Independent Track Loops
- Extending MIDI Notes
- Fixing MIDI Note Lengths
- Fixing MIDI Note Velocities
- Rendering Sustain Pedal Data to Note Lengths
- Deleting Overlaps
- Editing Velocity
- Deleting Double Notes
- Deleting Controller Data
- Deleting Continuous Controller Data
- Restricting Polyphonic Voices
- Thinning Out Controller Data
- Extracting MIDI Automation
- Reversing the Playback Order of MIDI Events
- Inverting the Order of Selected MIDI Events
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- Adding Key Commands
- Searching for Key Commands
- Removing Key Commands
- Saving Key Commands Presets
- Loading Key Command Presets
- Importing Key Command Settings
- Resetting Key Commands
- The Default Key Commands
- Audio Category
- Automation Category
- Chords Category
- Devices (Studio) Category
- Direct Offline Processing Category
- Edit Category
- Editors Category
- File Category
- Media Category
- MIDI Category
- Navigate Category
- Nudge Category
- Project Category
- Quantize Category
- Set Insert Length Category
- Tool Category
- Transport Category
- Window Zones Category
- Windows Category
- Zoom Category
- Setting Up Tool Modifier Keys
- Customizing
- Optimizing
- Preferences
- Index
Synchronization
Activating VST System Link
The number and configuration of the busses depend on your audio hardware and on
your needs. If you have a system with 8 digital i/o channels (such as an ADAT connection),
you could create several stereo or mono busses, a surround bus together with a stereo
bus, or any combination you need. The important thing is that you should have the same
configuration in both applications – if you have 4 stereo output busses on computer 1, you
want 4 stereo input busses on computer 2, etc.
2. Set things up so that computer 1 plays back some audio.
For example, you could import an audio file and play it back in Cycle mode.
3. In the Inspector or MixConsole, make sure that the channel containing the audio material
is routed to one of the digital output busses.
4. On computer 2, open the MixConsole and locate the corresponding digital input bus.
The audio being played back should now “appear” in the program running on computer 2.
You should see the input bus level meters moving.
5. Reverse this procedure so that computer 2 plays back and computer 1 “listens”.
RESULT
Now you have verified that the digital connection works as it should.
NOTE
From this point on in this chapter, we refer to the busses connected to the digital inputs and
outputs as “VST System Link busses”.
Settings for the audio hardware
When you exchange VST System Link data between computers, it is important that the digital
information is not changed in any way between the programs. Therefore, you should open
the control panel (or additional application) for your audio hardware and make sure that the
following conditions are met:
●
If there are additional “format settings” for the digital ports that you use for VST System
Link data, make sure that these are turned off.
For example, if you are using an S/PDIF connection for VST System Link, make sure that
“Professional format”, Emphasis, and Dithering are turned off.
●
If your audio hardware has a mixer application allowing you to adjust the levels of digital
inputs and outputs, make sure that this mixer is disabled or that the levels for the VST
System Link channels are set to ±0 dB.
●
Similarly, make sure no other forms of DSP (pan, effects, etc.) are applied to the VST
System Link signal.
Notes for Hammerfall DSP users
If you are using RME Audio Hammerfall DSP audio hardware, the Totalmix function allows for
extremely complex signal routing and mixing in the audio hardware. This can in some situations
lead to “signal loops” in which case the VST System Link will not work. If you want to make
absolutely sure this will not cause any problems, select the default or “plain” preset for the
Totalmix function.
Activating VST System Link
Before you proceed, you need to make sure that VST System Link is set as the timecode source
in the Project Synchronization Setup dialog and that the desired sync options are activated.
After setting up the inputs and outputs, you now need to define which input/output will carry the
actual VST System Link information.
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