9.5
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- Audio Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Exporting MIDI Tracks as Standard MIDI File
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- On-Screen Keyboard
- Recording
- Importing Audio and MIDI Files
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Direct Offline Processing
- Time Stretch Algorithms
- Audio Functions
- Sample Editor
- Hitpoints
- Tempo Matching Audio
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-Ins
- Remote Controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Functions
- Transpose Setup
- Merging MIDI Events into a New Part
- Dissolve Part
- Repeating MIDI Events of Independent Track Loops
- Extending MIDI Notes
- Fixing MIDI Note Lengths
- Fixing MIDI Note Velocities
- Rendering Sustain Pedal Data to Note Lengths
- Deleting Overlaps
- Editing Velocity
- Deleting Double Notes
- Deleting Controller Data
- Deleting Continuous Controller Data
- Restricting Polyphonic Voices
- Thinning Out Controller Data
- Extracting MIDI Automation
- Reversing the Playback Order of MIDI Events
- Inverting the Order of Selected MIDI Events
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- Adding Key Commands
- Searching for Key Commands
- Removing Key Commands
- Saving Key Commands Presets
- Loading Key Command Presets
- Importing Key Command Settings
- Resetting Key Commands
- The Default Key Commands
- Audio Category
- Automation Category
- Chords Category
- Devices (Studio) Category
- Direct Offline Processing Category
- Edit Category
- Editors Category
- File Category
- Media Category
- MIDI Category
- Navigate Category
- Nudge Category
- Project Category
- Quantize Category
- Set Insert Length Category
- Tool Category
- Transport Category
- Window Zones Category
- Windows Category
- Zoom Category
- Setting Up Tool Modifier Keys
- Customizing
- Optimizing
- Preferences
- Index
Synchronization
Working with VST System Link
RESULT
Typically, the ASIO control panel for an audio card contains some indication of whether or not the
card receives a proper sync signal, including the sample rate of that signal.
This is a good indication that you have connected the cards and set up clock sync properly. Check
your audio hardware’s documentation for details.
IMPORTANT
It is very important that only one card is the clock master, otherwise the network cannot function
correctly. Once you have set this up, all the other cards in the network will take their clock signal
from this card automatically.
The only exception to this procedure is if you are using an external clock – from a digital mixing
desk or a special word clock synchronizer, for example. In that case you must leave all your ASIO
cards in clock slave or AutoSync mode and make sure that each of them is listening for the
signal coming from the synchronizer. This signal is usually passed through your ADAT cables or
word clock connectors in a daisy chain fashion.
VST System Link and latency
The general definition of latency is the amount of time it takes any system to respond to
whatever messages are sent to it. For example, if your system’s latency is high and you play
VST instruments in realtime, you will get a noticeable delay between when you press a key
and when you hear the sound of the VST instrument. Nowadays, most ASIO-compatible audio
cards are capable of operating with very low latencies. Also, all VST applications are designed to
compensate for latency during playback, making the playback timing tight.
However, the latency time of a VST System Link network is the total latency of all the ASIO cards
in the system added together. Therefore it is extra important to minimize the latency times for
each computer in the network.
IMPORTANT
The latency does not affect the synchronization – it is always perfectly in time. But it can affect
the time it takes to send and receive MIDI and audio signals, or make the system seem sluggish.
To adjust the latency of a system, you adjust the size of the buffers in the ASIO control panel –
the lower the buffer size, the lower the latency. It is best to keep to fairly low latencies (buffer
sizes) if your system can handle it – about 12 ms or less is usually a good idea.
Setting up your software
Now it is time to set up your programs. The procedures below describe how to set things
up in Cubase. If you are using another program on the other computer, please refer to its
documentation.
Setting the sample rate
The projects in both programs must be set to use the same sample rate. Select “Project Setup…”
from the Project menu and make sure that the sample rate is the same in both systems.
Streaming digital audio between applications
PROCEDURE
1. Create input and output busses in both applications and route these to the digital inputs
and outputs.
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