9.5
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- Audio Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Exporting MIDI Tracks as Standard MIDI File
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- On-Screen Keyboard
- Recording
- Importing Audio and MIDI Files
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Direct Offline Processing
- Time Stretch Algorithms
- Audio Functions
- Sample Editor
- Hitpoints
- Tempo Matching Audio
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-Ins
- Remote Controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Functions
- Transpose Setup
- Merging MIDI Events into a New Part
- Dissolve Part
- Repeating MIDI Events of Independent Track Loops
- Extending MIDI Notes
- Fixing MIDI Note Lengths
- Fixing MIDI Note Velocities
- Rendering Sustain Pedal Data to Note Lengths
- Deleting Overlaps
- Editing Velocity
- Deleting Double Notes
- Deleting Controller Data
- Deleting Continuous Controller Data
- Restricting Polyphonic Voices
- Thinning Out Controller Data
- Extracting MIDI Automation
- Reversing the Playback Order of MIDI Events
- Inverting the Order of Selected MIDI Events
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- Adding Key Commands
- Searching for Key Commands
- Removing Key Commands
- Saving Key Commands Presets
- Loading Key Command Presets
- Importing Key Command Settings
- Resetting Key Commands
- The Default Key Commands
- Audio Category
- Automation Category
- Chords Category
- Devices (Studio) Category
- Direct Offline Processing Category
- Edit Category
- Editors Category
- File Category
- Media Category
- MIDI Category
- Navigate Category
- Nudge Category
- Project Category
- Quantize Category
- Set Insert Length Category
- Tool Category
- Transport Category
- Window Zones Category
- Windows Category
- Zoom Category
- Setting Up Tool Modifier Keys
- Customizing
- Optimizing
- Preferences
- Index
Automation
Static Value Line
2
Jump curves
Jump curves are created for on/off parameters, such as mute.
Static Value Line
When you open an automation track for the first time, it does not contain any automation events.
This is reflected in the event display as a dotted horizontal line, the static value line. This line
represents the current parameter setting.
If you manually added any automation events or used write automation for the corresponding
parameter and then disable the reading of automation data, the automation curve is grayed out
in the event display and the static value line is used instead.
As soon as Read is enabled, the automation curve is used.
Write/Read Automation
You can automation-enable tracks and MixConsole channels by activating their automation write
W and read R buttons.
●
If you activate W for a channel, virtually all MixConsole parameters that you adjust during
playback for that specific channel are recorded as automation events.
●
If R is activated for a channel, all your recorded MixConsole actions for that channel are
performed during playback.
The R and W buttons for a track in the track list are the same as the R and W buttons in the
MixConsole.
NOTE
R is automatically enabled when you enable W. This allows Cubase to read existing automation
data at any time. You can separately deactivate W if you only want to read existing data.
There are also global read and write indicator buttons Activate/Deactivate Read/Write for All
Tracks on the MixConsole toolbar and at the top of the track list. These buttons light up as soon
as there is an enabled R or W button on any channel/track within your project. Furthermore, they
can be clicked to activate or deactivate R/W of all tracks simultaneously.
MIDI Part Data vs. Track Automation
You can enter or record MIDI controller data as automation data on an automation track or as
part data in the MIDI part.
●
If Read Automation for a track is enabled, controller data is written as automation data
on an automation track in the Project window.
●
If Read Automation is disabled, the controller data is written in the MIDI part and can be
viewed and edited for example in the Key Editor.
Nevertheless, you can end up with both kinds of controller data for a MIDI part if you recorded
controller part data in one pass and automation data during another. In this case, these
conflicting data types are combined during playback as follows:
●
Part automation only begins when the first controller event within the part is reached.
At the end of the part, the last controller value is kept until an automation breakpoint is
reached on the automation track.
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