9.5

Table Of Contents
Pool
Working with the Pool
Opening Clips in the Sample Editor
The Sample Editor allows you to perform detailed editing on the clip.
To open a clip in the Sample Editor, double-click a clip waveform icon or a clip name in the
Media column.
To open a certain region of a clip in the Sample Editor, double-click a region in the Pool.
You can use this to set a snap point for a clip, for example. When you later insert the clip
from the Pool into the project, the defined snap point allows it to be properly aligned.
RELATED LINKS
Adjusting the Snap Point on page 313
Sample Editor on page 299
Importing Media
The Import Medium dialog lets you import files directly into the Pool.
To open the dialog, select Media> Import Medium, or click Import on the Pool toolbar.
This opens a standard file dialog, where you can navigate to other folders, audition files, etc. The
following audio file formats can be imported:
Wave (Normal or Broadcast)
AIFF and AIFC (Compressed AIFF)
REX or REX 2
FLAC (Free Lossless Audio Codec)
SD2 (Sound Designer II) (macOS only)
MPEG Layer 2 and Layer 3 (MP2 and MP3 files)
Ogg Vorbis (OGG files)
Windows Media Audio (Windows only)
Wave 64 (W64 files)
The following characteristics are possible:
Stereo or mono
Any sample rate
NOTE
Files that have a different sample rate than the project sample rate are played back at the
wrong speed and pitch.
8, 16, 24, or 32 bit float resolution
Various video formats
NOTE
You can also use the commands on the Import submenu of the File menu to import audio or
video files into the Pool.
RELATED LINKS
Wave Files on page 568
Importing ReCycle Files on page 189
Supported Compressed Audio File Formats on page 186
Video File Compatibility on page 594
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