9.5

Table Of Contents
Audio Part Editor
Operations
Operations
All operations can be performed in the Audio Part Editor window and in the lower zone editor.
Zooming, selecting and editing in the Audio Part Editor is done just as in the Project window.
NOTE
If a part is a shared copy, any editing you perform will affect all shared copies of this part.
RELATED LINKS
Project Window on page 26
Shared Copies on page 139
Auditioning in the Audio Part Editor
To audition audio parts, you can use one of the following methods:
Auditioning Using the Audition Tool
You can use the audition tool to directly start a single audition of a selection or loop an audition
using the Audition Loop function.
Clicking Audition on the toolbar plays back the edited audio, according to the following rules:
If you have selected events in the part, only the section between the first and last selected
event will be played back.
If you have made a range selection, only this section will be played back.
If there is no selection, the whole part will be played back. If the project cursor is within
the part, playback starts from the current cursor position. If the cursor is outside the part,
playback starts from the beginning of the part.
If Audition Loop is activated, playback will continue until you deactivate Audition.
Otherwise, the section will be played back once.
When auditioning with the Speaker tool or Audition icon, audio will be routed directly to the
main mix (the default output bus).
Auditioning Using the Speaker Tool
PROCEDURE
1. Select Speaker on the toolbar.
2. On an audio part, click and hold at the position you want to begin auditioning from.
RESULT
You are auditioning the audio part. The audition will stop at the end of the part you clicked on.
Auditioning Using Regular Playback
To audition from the cursor position, you can use the regular playback controls on the Transport
panel. If you activate Solo Editor on the toolbar, only the events in the edited part will be played
back.
Setting Up the Independent Track Loop
The independent track loop is a sort of mini-cycle, affecting only the edited part. When the loop
is activated, the events in the parts that are within the loop will be repeated continuously and
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