9.5

Table Of Contents
Hitpoints
Calculating Hitpoints
RESULT
The calculated hitpoints for the selected event are shown in the Project window.
NOTE
You can disable automatic hitpoint detection by deactivating Enable Automatic Hitpoint
Detection in the Preferences dialog (Editing—Audio page).
Hitpoint Filters
Cubase automatically detects and filters hitpoints. However, you can filter hitpoints manually if
the result does not meet your expectations.
To filter hitpoints, open the audio event in the Sample Editor and open the Hitpoints
section.
Threshold
Filters hitpoints by their peaks. This option allows you to discard hitpoints of quieter
crosstalk signals, for example.
Minimum Length
Filters hitpoints by their distance between two hitpoints. This option allows you to
avoid creating slices that are too short.
Beats
Filters hitpoints by their musical position. This option allows you to discard hitpoints
that do not fit within a certain range of a defined beat value.
Editing Hitpoints Manually
It is absolutely crucial for any further editing that the hitpoints are set at the correct positions.
Therefore, if the automatic hitpoint detection does not meet your expectations, you can edit
hitpoints manually.
PREREQUISITE
The audio event is opened in the Sample Editor and in the Hitpoints section hitpoints are
filtered by their peaks, by their distance, or by their musical position.
PROCEDURE
1. In the Hitpoints section, activate the Edit Hitpoints tool.
2. Move the mouse to the waveform display and click between two hitpoints.
The mouse pointer changes to a speaker icon and the tooltip Play back Slice is shown. The
slice is played back from the beginning to the end.
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