9.5

Table Of Contents
Recording
Audio Recording Specifics
Recording with Effects
Cubase allows you to add effects and/or EQ directly while recording. This is done by adding insert
effects and/or making EQ settings for the input channel in the MixConsole.
IMPORTANT
If you record with effects, the effects become part of the audio file itself. You cannot change the
effect settings after recording.
When you are recording with effects consider using 32-bit float format. This way, the bit
resolution will not be reduced, which means there is no risk of clipping at this stage. Also, this
preserves the signal quality perfectly. If you record in 16-bit or 24-bit format, the available
headroom is lower, which means clipping can occur if the signal is too loud.
Undoing Recording
If you decide that you do not like what you just recorded, you can delete it.
Select Edit> Undo.
This removes the events that you just recorded from the Project window and moves the audio
clips in the Pool to the trash folder. To remove the recorded audio files from the hard disk, open
the Pool, right-click the Trash icon and select Empty Trash.
RELATED LINKS
Pool Window on page 348
Recovering Audio Recordings
Cubase allows you to recover audio recordings in two situations: if you specified an audio pre-
record time when you hit Record too late and after a system failure during recording.
Specifying an Audio Pre-Record Time
You can capture up to 1 minute of any incoming audio that you play in Stop mode or during
playback. This is possible because Cubase can capture audio input in buffer memory, even when
not recording.
PROCEDURE
1. In the Preferences dialog, select Record> Audio.
2. Specify a time (up to 60 seconds) in the Audio Pre-Record Seconds field.
This activates the buffering of audio input, making pre-record possible.
3. Make sure that an audio track is record-enabled and receives audio from the signal source.
4. When you have played some audio material that you want to capture (either in Stop mode
or during playback), click Record.
5. Stop the recording after a few seconds.
This creates an audio event that starts where the cursor position was when you activated
recording. If you were in stop mode, and the cursor was at the beginning of the project,
you may have to move the event to the right in the next step. If you were playing along to
a project, you leave the event where it is.
6. Select the Object Selection tool and place the cursor on the bottom left edge of the event
so that a double arrow appears. Then click and drag to the left.
176