9.5

Table Of Contents
Recording
Audio Recording Specifics
Audio Track Inspector on page 76
Recording Audio
You can record audio using any of the basic recording methods.
When you finish recording, an audio file is created in the Audio folder within the project folder.
In the Pool, an audio clip is created for the audio file, and an audio event that plays the whole clip
appears on the recording track. Finally, a waveform image is calculated for the audio event. If the
recording was very long, this may take a while.
NOTE
The waveform image will be calculated and displayed during the actual recording process. This
realtime calculation uses some processing power. If your processor is slow or if you are working
on a CPU-intensive project, deactivate Create Audio Images During Record in the Preferences
dialog (Record—Audio page).
RELATED LINKS
Basic Recording Methods on page 168
Cycle Recording on page 169
Audio Record Modes
By selecting an Audio Record Mode you decide what happens to your recording and to any
existing events on the track where you are recording. This is necessary because you will not
always record on an empty track. There may be situations where you record over existing events,
especially in cycle mode.
To access the record modes, select Transport> Audio Record Mode.
You can also access the Audio Record Modes by clicking to the right of the audio symbol
in the Record Modes section in the Transport panel.
Keep History
Existing events or portions of events that are overlapped by a new recording are
kept.
Cycle History + Replace
Existing events or portions of events that are overlapped by a new recording are
replaced by the new recording. However, if you record in cycle mode, all takes from
the current cycle recording are kept.
Replace
Existing events or portions of events that are overlapped by a new recording are
replaced by the last recorded take.
RELATED LINKS
Transport Menu on page 147
Transport Panel Sections on page 145
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