9.0
Table Of Contents
- Table of Contents
- Included Effect Plug-ins
- MIDI Effects
- Included VST Instruments
- Groove Agent SE
- HALion Sonic SE
- LoopMash
- Mystic
- Padshop
- Prologue
- Retrologue
- Spector
- Functional Diagrams
- Index
Included Effect Plug-ins
Dynamics Plug-ins
Frequency Band Editor
The frequency band editor in the upper half of the panel is where you set the width of the
frequency bands as well as their level after compression. The vertical value scale to the
left shows the gain level of each frequency band. The horizontal scale shows the available
frequency range.
• To define the frequency range of the different frequency bands, use the handles at the
sides of each frequency band.
• To attenuate or boost the gain of the frequency bands by ±15
dB after compression, use
the handles at the top of each frequency band.
Live
If this button is activated, the look-ahead feature of the effect is deactivated.
Look-ahead produces more accurate processing, but adds a specific amount
of latency as a trade-off. If Live mode is activated, there is no latency, which is
better for live processing.
Bypassing Frequency Bands
To bypass each frequency band, activate the Bypass Band button in each
section.
Soloing Frequency Bands
To solo a frequency band, activate the S button in each section. Only one band can
be soloed at a time.
Output (-24 to 24
dB)
Sets the output level.
Compressor Section
You can specify the Threshold and Ratio by moving breakpoints or using the corresponding
knobs. The threshold is marked by the first breakpoint where the line deviates from the
straight diagonal.
Threshold (-60 to 0
dB)
Determines the level where the compressor kicks in. Only signal levels above the
set threshold are processed.
Ratio
Sets the amount of gain reduction applied to signals above the set threshold. A
ratio of 3:1 means that for every 3
dB the input level increases, the output level
increases by 1
dB.
Attack (0.1 to 100
ms)
Determines how fast the compressor responds to signals above the set
threshold. If the attack time is long, more of the early part of the signal passes
through unprocessed.
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