9.0
Table Of Contents
- Table of Contents
- Included Effect Plug-ins
- MIDI Effects
- Included VST Instruments
- Groove Agent SE
- HALion Sonic SE
- LoopMash
- Mystic
- Padshop
- Prologue
- Retrologue
- Spector
- Functional Diagrams
- Index
Included VST Instruments
LoopMash
Importing and Removing Loops
You can import up to eight audio loops onto the eight tracks in the track display.
PROCEDURE
1. Locate the audio loop that you want to import in one of the following locations:
MediaBay and the MediaBay related browsers (for example, the Mini Browser), Project
window, Pool, Sample Editor (regions), Audio Part Editor, or the Explorer/Finder.
The quickest way to find the LoopMash content is to use the MediaBay: Navigate to the
LoopMash content via the VST Sound node.
2. Drag the loop file onto a track in LoopMash.
Dragging a loop to a track already occupied replaces the original loop.
RESULT
LoopMash separates the loop into slices, analyzes them, and displays them as a waveform
on the track. One track can hold up to 32 slices. If a long loop contains more than 32 slices,
LoopMash imports only the first 32. Ideally, you would use a loop file cut at bar boundaries.
If you import your file from the MediaBay, LoopMash uses the tempo information supplied by
the MediaBay for the slicing of the loop.
NOTE
To remove a loop from a LoopMash track, right-click the track and select Clear track.
Defining the Master Loop
One track is always selected. This is the master track: it provides the rhythmic pattern that
you hear. The sounds of this loop are replaced by slices selected from the other loops in the
current LoopMash configuration.
PROCEDURE
• To make a track the master track, activate the button to the left of it, next to the track
display.
Auditioning Slices
PROCEDURE
1. Click on the slice that you want to hear.
2. Use the Step function in the transport controls to step through the slices.
RELATED LINKS
Transport Controls on page 202
Playback and Master Slice Indicators
A rectangle in the track color around a slice indicates the current position within the
master loop, that is, the master slice. The slice selected for playback is indicated by a white
rectangle.
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