6.0

10
Menu Reference
Audio menu
Process
Basically, you apply audio processing by making a selec-
tion and selecting a function from the Process submenu.
For details about the functions and parameters in the vari-
ous processing dialogs, use the Help button in the corre-
sponding dialog.
Spectrum Analyzer
This function analyzes the selected audio, computes the
average “spectrum” (level distribution over the frequency
range) and displays this as a two-dimensional graph, with
frequency on the x-axis and level on the y-axis.
Statistics
The Statistics function analyzes the selected audio (events,
clips, or range selections) and displays a window with
various information. Use the Help button in the dialog for
details.
Hitpoints
This submenu relates to the special hitpoint detection func-
tions in Cubase. These functions detect transient attacks in
audio material and add a type of marker, a “hitpoint”, at
each attack. Once the hitpoints have been correctly set,
you can slice up the file which amongst other things en-
ables you to change the tempo without affecting pitch.
The submenu contains the following items:
Option Description
Envelope Allows you to apply a volume envelope to the selected
audio.
Fade In/Out Allows you to set fade-ins and fade-outs.
Gain Allows you to change the gain (level) of the selected
audio.
Merge
Clipboard
This function mixes the audio from the clipboard into the
audio selected for processing, starting at the beginning
of the selection.
For this function to be available, you need to have cut or
copied a range of audio in the Sample Editor first.
Noise Gate Scans the audio for sections weaker than a specified
threshold level, and silences them.
Normalize Allows you to specify the desired maximum level of the au-
dio. This analyzes the selected audio and finds the current
maximum level. Finally, the function subtracts the current
maximum level from the specified level, and raises the gain
of the audio by the resulting amount (if the specified maxi
-
mum level is lower than the current maximum, the gain will
be lowered instead). A common use for normalizing is to
raise the level of audio that was recorded at too low an in
-
put level.
Phase Reverse Reverses the phase of the selected audio, turning the
waveform “upside down”.
Remove
DC
Offset
This function will remove any DC offset in the audio se-
lection. A DC offset is when there is too large a DC (di-
rect current) component in the signal, sometimes visible
as the signal not being visually centered around the “zero
level axis”. DC offsets do not affect what you actually
hear, but they affect zero crossing detection and certain
processing, and it is recommended that you remove
them.
It is recommended that this function is applied to com-
plete audio clips, since the DC offset (if any) is normally
present throughout the entire recording.
Resample This function changes the length, tempo, and pitch of the
audio by resampling it to a higher or lower sample rate.
Reverse Reverses the audio selection, as when playing a tape
backwards.
Silence Replaces the selection with silence.
Stereo Flip This function works with stereo audio selections only. It
allows you to manipulate the left and right channel in
various ways.
Time Stretch This function allows you to change the length and
“tempo” of the selected audio, without affecting the pitch.
Option Description
Calculate
Hitpoints
Invokes the hitpoint calculation in the Sample Editor.
Create Audio
Slices from
Hitpoints
Slices the event according to the hitpoints and adjusts
the tempo of the loop to the current project tempo.
Create
Markers from
Hitpoints
Creates markers (on the marker track) according to the
hitpoints.
Divide Audio
Events at
Hitpoints
Splits the event into several events, according to the
hitpoints.
Remove
Hitpoints
Removes all hitpoints.
Option Description