8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
File handling
Exporting and importing standard MIDI files
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3. Locate and select the MIDI file in the file dialog that opens and click Open.
If you choose to create a new project, select the project folder.
Select an existing project folder or create a new one.
RESULT
The MIDI file is imported. The result depends on the contents of the MIDI file and
the Import Options settings in the Preferences dialog (MIDI–MIDI File page). The
Import Options are as follows:
Option Description
Extract First Patch If this is activated, the first Program Change and Bank Select
events for each track are converted to Inspector settings for
the track.
Extract First Volume/Pan If this is activated, the first MIDI Volume and Pan events for
each track are converted to Inspector settings for the track.
Import Controller as
Automation Tracks
If this is activated, MIDI controller events in the MIDI file will
be converted to automation data for the MIDI tracks. If this is
deactivated, controller data for the MIDI Parts will be
imported.
Import to Left Locator If this is activated, the imported MIDI file will be placed so that
it starts at the position of the left locator – otherwise it will
start at the beginning of the project. Note that if you choose
to have a new project created automatically, the MIDI file will
always start at the beginning of the project.
Import Markers If this is activated, any markers that have been added are
imported with the MIDI file.
Import dropped File as
single Part
If this is activated and you drag and drop a MIDI file into the
project, the whole file will be placed on a single track.
Ignore Master Track Events
on Merge
If this is activated and you import a MIDI file into the current
project, tempo track data in the MIDI file are ignored. The
imported MIDI file will play according to the current tempo
track in the project.
If this option is deactivated, the Tempo Track Editor will be
adjusted according to the tempo information in the MIDI file.
Auto Dissolve Format 0 If this is activated and you import a MIDI file of type 0 into the
project, the file will automatically be “dissolved”: For each
embedded MIDI channel in the file, a separate track will be
inserted in the Project window.
If this is deactivated, only one MIDI track will be created. This
track will be set to MIDI Channel “Any”, allowing all MIDI
events to play back on their original channels. You can also
use the “Dissolve Part” function on the MIDI menu to
distribute the events onto different tracks with different MIDI
Channels at a later stage.