8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Synchronization
Activating VST System Link
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2. Add the desired effect as an insert effect for the track.
Let’s say you add a high-quality reverb plug-in.
3. In the Inspector, select one of the VST System Link busses as input for the
audio track.
You want to use a separate VST System Link bus, which will only be used for this
purpose.
4. Route the channel to the desired output bus.
If you are using computer 1 as your main mixing computer, this would be one of the
VST System Link output busses, connected to computer 1.
5. Activate monitoring for the track.
6. Go back to computer 1 and select a track to which you want to add some
reverb.
7. Bring up the effect sends for the track in the Inspector or the MixConsole.
8. Open the Send Routing pop-up menu for one of the sends and select the VST
System Link bus assigned to the reverb in step 3.
9. Use the Send slider to adjust the amount of effect as usual.
RESULT
The signal will be sent to the track on computer 2 and processed through its insert
effect, without using any processor power on computer 1.
You can repeat the steps above to add more effects to the “virtual effect rack”. The
number of effects available this way is only limited by the number of ports used in
the VST System Link connection (and of course by the performance of computer 2,
but given that it will not have to handle any recording or playback, you should be
able to use quite a lot of effects).
Getting extra audio tracks
All computers on a VST System Link network are locked with sample-accuracy.
Therefore, if you find that the hard drive on one computer is not fast enough to run
as many audio tracks as you need, you can record new tracks on one of the other
computers instead. This would create a “virtual RAID system”, with several disks all
operating together. All tracks will remain locked together just as tightly as if they
were all running on the same machine. This means that you effectively have an
unlimited track count! Need another 100 tracks? Just add another computer.
Dedicated Video Playback
Playback of high-resolution video can be taxing on a system’s CPU. By dedicating
one computer for video playback via System Link, you can free up resources on your
main CPU for audio and MIDI processing. Since all transport commands will
respond on the VST System Link computers, scrubbing video is possible even
when it is coming from another computer.