8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Synchronization
Working with VST System Link
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2. Set things up so that computer 1 plays back some audio.
For example, you could import an audio file and play it back in Cycle mode.
3. In the Inspector or MixConsole, make sure that the channel containing the
audio material is routed to one of the digital output busses.
4. On computer 2, open the MixConsole and locate the corresponding digital
input bus.
The audio being played back should now “appear” in the program running on
computer 2. You should see the input bus level meters moving.
5. Reverse this procedure so that computer 2 plays back and computer 1
“listens”.
RESULT
Now you have verified that the digital connection works as it should.
NOTE
From this point on in this chapter, we refer to the busses connected to the digital
inputs and outputs as “VST System Link busses”.
Settings for the audio hardware
When you exchange VST System Link data between computers, it is important that
the digital information is not changed in any way between the programs. Therefore,
you should open the control panel (or additional application) for your audio
hardware and make sure that the following conditions are met:
• If there are additional “format settings” for the digital ports that you use for
VST System Link data, make sure that these are turned off.
For example, if you are using an S/PDIF connection for VST System Link,
make sure that “Professional format”, Emphasis, and Dithering are turned off.
• If your audio hardware has a mixer application allowing you to adjust the levels
of digital inputs and outputs, make sure that this mixer is disabled or that the
levels for the VST System Link channels are set to ±0
dB.
• Similarly, make sure no other forms of DSP (pan, effects, etc.) are applied to
the VST System Link signal.
Notes for Hammerfall DSP users
If you are using RME Audio Hammerfall DSP audio hardware, the Totalmix function
allows for extremely complex signal routing and mixing in the audio hardware. This
can in some situations lead to “signal loops” in which case the VST System Link will
not work. If you want to make absolutely sure this will not cause any problems,
select the default or “plain” preset for the Totalmix function.