8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Synchronization
Working with VST System Link
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Sync mode
When you activate the Sync button, the following happens:
• Cubase awaits incoming timecode from the chosen timecode source defined
in the Project Synchronization Setup dialog in order to play.
Cubase will detect incoming timecode, locate to its current position, and start
playback in sync with the incoming timecode.
Working with VST System Link
VST System Link is a network system for digital audio that allows you to have
several computers working together in one large system. Unlike conventional
networks it does not require Ethernet cards, hubs, or CAT-5 cables; instead it uses
the kind of digital audio hardware and cables you probably already possess in your
studio.
VST System Link has been designed to be simple to set up and operate, yet give
enormous flexibility and performance gains in use. It is capable of linking computers
in a “ring” network (the System Link signal is passed from one machine to the next,
and eventually returns to the first machine). VST System Link can send its
networking signal over any type of digital audio cable, including S/PDIF, ADAT,
TDIF, or AES, as long as each computer in the system is equipped with a suitable
ASIO compatible audio interface.
Linking up two or more computers gives you vast possibilities:
• Dedicate one computer to running VST instruments while recording audio
tracks on another (not in Cubase LE).
• If you need lots of audio tracks, you may simply add tracks on another
computer.
• You could have one computer serve as a “virtual effect rack”, running
CPU-intensive send effect plug-ins only.
• Since you can use VST System Link to connect different VST System Link
applications on different platforms, you can take advantage of effect plug-ins
and VST instruments that are specific to certain programs or platforms.
Requirements
The following equipment is required for VST System Link operation:
• Two or more computers.
These can be of the same type or use different operating systems – it does
not matter. For example, you can link an Intel-based PC to an Apple
Macintosh without problems.
• Each computer must have audio hardware with specific ASIO drivers.