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Table Of Contents
Export Audio Mixdown
The Export Audio Mixdown dialog
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If you are making a mixdown for CD burning, use the 16 bit option, as CD
audio is always 16
bit.
In this case, we recommend dithering.
Cubase Elements only: Activate the UV-22HR dithering plug-in (see the
separate PDF document “Plug-in Reference” for details). This reduces the
effects of quantization noise and artifacts from being introduced when
converting the audio down to 16
bit. 8 bit resolution should only be used if
required, since it results in limited audio quality. 8
bit audio may be suitable in
some multimedia applications, etc.
Mono Downmix
Activate this if you want to downmix the two channels of a stereo bus to a
single mono file.
Split Channels
Activate this if you want to export the two channels of a stereo bus as separate
mono files.
Real-Time Export
Activate this if you want the export to happen in realtime, in which case the
process will take at least the same time as regular playback.
Some VST plug-ins, external instruments and effects require this in order to
have enough time to update correctly during the mixdown – consult the
plug-in manufacturers if uncertain.
Depending on the CPU and disk speed of your computer, it may not be
possible to export all channels simultaneously if Real-Time Export is activated.
If an error occurs during the realtime export, the program will automatically
stop the process, reduce the number of channels and start again. Afterwards
the next batch of files is exported. This is repeated as often as needed to
export all selected channels. Due to this splitting of the export process in
“runs”, the realtime export might take longer than the actual playback would.
RELATED LINKS
Dithering (Cubase Elements only) on page 245
About the Import into Project section
In this section you will find several options for importing the resulting mixdown files
back into the existing or into a new project:
If you activate the Pool checkbox, the resulting audio file will automatically be
imported back into the Pool as a clip.
Use the Pool Folder option to specify in which Pool folder the clip will reside.
If you activate the Audio Track option as well, an audio event that plays the
clip will be created and placed on a new audio track, starting at the left
locator.