8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Export Audio Mixdown
The Export Audio Mixdown dialog
553
• If the “Deactivate External MIDI Inputs” option is activated, any MIDI inputs that
are performed on external devices during the export process are ignored.
• If you have activated any of the options in the “Import into Project” section, the
file will be imported back into the same project.
When playing back the reimported file, mute the original tracks so that you only
hear the mixdown.
IMPORTANT
If you set the export range in such a way that the effects applied to a preceding event
(e.
g. reverb) reach into the next, these will be heard in the mixdown (even though the
event itself is not included). If you do not want this, you need to mute the first event
before exporting.
RELATED LINKS
About the Channel Selection section on page 553
About the File Location section on page 553
The available file formats on page 556
About the Audio Engine Output section on page 554
About the Import into Project section on page 555
The Export Audio Mixdown dialog
Below you will find detailed descriptions of the different sections of the dialog and
the corresponding functions.
About the Channel Selection section
The Channel Selection section shows all output channels available in the project.
• You can activate/deactivate channels by clicking on the checkboxes in front
of the channel names.
About the File Location section
In the File Location section you can specify a name and a path for the exported files.
At the right of the Name and the Path fields there are two pop-up menus with a
number of options:
Naming Options
• Select “Set to Project Name” to set the Name field to the project name.
• Activate the “Auto Update Name” option to add a number to the specified file
name every time you click the Export button.