8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Project Handling
Project Setup Dialog
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• If you select a sample rate that your audio hardware supports, but that
differs from its current sample rate setting, it is automatically changed
to the project sample rate.
• If your audio hardware is externally clocked and receives external clock
signals, sample rate mismatches are accepted.
Bit Resolution
Allows you to specify the resolution of the audio files that you record in
Cubase. Select the record format according to the bit resolution that is
delivered by your audio hardware. The available options are 16
Bit, 24 Bit, and
32
Bit float.
NOTE
• When you record with effects, consider setting the bit resolution to 32 Bit
Float. This prevents from clipping (digital distortion) in the recorded files
and keeps the audio quality absolutely pristine. Effect processing and
level or EQ changes in the input channel are done in 32 Bit Float format.
If you record at 16 or 24 Bit, the audio will be converted to this lower
resolution when it is written to a file. As a result, the signal may degrade.
This is independent of the actual resolution of your audio hardware. Even
if the signal from the audio hardware has a resolution of 16 Bit, the signal
will be 32 Bit Float after the effects are added to the input channel.
• The higher the bit resolution, the larger the files and the more strain is put
on the disk system. If this is an issue, you can lower the record format
setting.
Record File Type
Allows you to specify the file type of the audio files that you record in Cubase.
The following file types are available:
• Wave files are a common file format on the PC platform. For recordings
larger than 4 GB, the EBU RIFF standard is used. If a FAT 32 disk is
used (not recommended), audio files are split automatically.
• Wave 64 is a proprietary format developed by Sonic Foundry Inc.
Audio-wise it is identical to the Wave format, but the internal file
structure allows for much larger file sizes as required by long live
recordings.
• Broadcast Wave Files are, in terms of audio content, identical with
regular Wave files, but with embedded text strings for supplying
additional information about the file. These can be set up in the
Preferences dialog (Record–Audio–Broadcast Wave).
• AIFF Files, Audio Interchange File Format, is a defined standard by
Apple Inc. and can be used on most computer platforms. AIFF files can
contain embedded text strings. These can be set up in the Preferences
dialog (Record–Audio–Broadcast Wave).