8.0

Table Of Contents
MIDI Editors
Drum Editor Operations
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To make a drum sound use the channel of the track, set the channel in the
drum map to Any.
To make the sound use the MIDI output that is selected for the track, set the
MIDI output for a sound in a drum map to default.
To send the sound to a specific MIDI output, select any other option.
To select the same MIDI channel or MIDI device for all sounds in a drum map,
click in the Channel column, press [Ctrl]/[Command], and select a channel or
output.
If you make specific MIDI channel and output settings for all sounds in a drum
map, you can switch between drum maps to send your drum tracks to another
MIDI instrument.
Selecting a Drum Map for a Track
To select a drum map for a MIDI track, open the Map pop-up menu in the
Inspector or in the Drum Editor and select a drum map.
To deactivate the drum map functionality in the Drum Editor, open the Map
pop-up menu in the Inspector or in the Drum Editor and select No Drum
Map.
Even if you do not use a drum map, you can still separate sounds by name
using a name list.
NOTE
Initially, the Map pop-up menu only contains GM Map.
About I-Notes, O-Notes and Pitches
Going through the following theory helps you make the most out of the drum map
concept – especially if you want to create your own drum maps.
A drum map is a kind of filter that transforms notes according to the settings in the
map. It does this transformation twice; once when it receives an incoming note that
is when you play a note on your MIDI controller, and once when a note is sent from
the program to the MIDI sound device.
The following example shows a modified drum map with a bass drum sound that has
different pitch, I-note, and O-note values.