8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
MIDI Editors
Drum Editor Operations
498
• To make a drum sound use the channel of the track, set the channel in the
drum map to Any.
• To make the sound use the MIDI output that is selected for the track, set the
MIDI output for a sound in a drum map to default.
• To send the sound to a specific MIDI output, select any other option.
• To select the same MIDI channel or MIDI device for all sounds in a drum map,
click in the Channel column, press [Ctrl]/[Command], and select a channel or
output.
• If you make specific MIDI channel and output settings for all sounds in a drum
map, you can switch between drum maps to send your drum tracks to another
MIDI instrument.
Selecting a Drum Map for a Track
• To select a drum map for a MIDI track, open the Map pop-up menu in the
Inspector or in the Drum Editor and select a drum map.
• To deactivate the drum map functionality in the Drum Editor, open the Map
pop-up menu in the Inspector or in the Drum Editor and select No Drum
Map.
Even if you do not use a drum map, you can still separate sounds by name
using a name list.
NOTE
Initially, the Map pop-up menu only contains GM Map.
About I-Notes, O-Notes and Pitches
Going through the following theory helps you make the most out of the drum map
concept – especially if you want to create your own drum maps.
A drum map is a kind of filter that transforms notes according to the settings in the
map. It does this transformation twice; once when it receives an incoming note that
is when you play a note on your MIDI controller, and once when a note is sent from
the program to the MIDI sound device.
The following example shows a modified drum map with a bass drum sound that has
different pitch, I-note, and O-note values.