8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
359
Automation
In essence, automation means recording the values for a particular MixConsole or
effect parameter. When you create your final mix, Cubase can adjust this particular
parameter control.
Recording your Actions
If the settings in your current project are crucial, you may not want to experiment
with automation until you know more about how it all fits together. If so, you can
create a new project for the following example. The project does not have to contain
any audio events, just a few audio tracks.
PROCEDURE
1. In the Project window toolbar, click W to activate write for all tracks.
2. Start playback and adjust some volume faders and/or other parameter
settings in the MixConsole.
Stop playback when you are done, and return to the position where you started
playback.
3. Click W to deactivate the write mode and click R to activate read for all tracks.
4. Start playback, and watch the MixConsole.
All your actions that were performed during the previous playback are reproduced
exactly.
5. Select Project > Show All Used Automation to view all recorded
automation events.
6. To redo anything that was recorded, click W again and start playback from the
same position.
NOTE
You can have W and R activated simultaneously, if you want to watch and listen to
your recorded MixConsole actions while you are recording fader movements for
another channel, etc.