8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Pool
Working with the Pool
326
Auditioning Clips in the Pool
You can audition clips in the Pool using key commands, the Audition button, or by
clicking in the waveform image for a clip.
• Key commands
If you activate the Playback Toggle triggers Local Preview option in the
Preferences dialog (Transport page), you can use [Space] to audition. This is
the same as activating the Audition button on the toolbar.
• Select a clip and activate the Audition button.
The whole clip plays back. To stop playback, click the Audition button again.
• Click in the waveform image for a clip.
The clip plays back from the selected position in the waveform until the end.
To stop playback, click the Audition button or anywhere else in the Pool
window.
The audio is routed directly to the Main Mix (the default output) bus, bypassing the
settings of the audio channel, effects, and EQs.
NOTE
You can adjust the auditioning level with the miniature level fader on the toolbar.
This does not affect the regular playback level.
If you have activated the Audition Loop button before you audition, the following
happens:
• When you click the Audition button to audition a clip, the clip is repeated
indefinitely until you stop playback by clicking the Audition or Audition Loop
button again.
• When you click in the waveform image to audition, the section from the selected
point to the end of the clip is repeated indefinitely until you stop playback.
Opening Clips in the Sample Editor
The Sample Editor allows you to perform detailed editing on the clip.
• To open a clip in the Sample Editor, double-click a clip waveform icon or a
clip name in the Media column.
• To open a certain region of a clip in the Sample Editor, double-click a region
in the Pool.
You can use this to set a snap point for a clip, for example. When you later
insert the clip from the Pool into the project, the defined snap point allows it
to be properly aligned.
RELATED LINKS
Adjusting the snap point on page 289
Sample Editor on page 281