8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Audio Part Editor
Operations
310
By Using Regular Playback
You can of course use the regular playback controls while in the Audio Part Editor.
Furthermore, if you activate the Solo Editor button on the toolbar, only the events in
the edited part will be played back.
Using Key Commands
If you activate the “Playback Toggle triggers Local Preview” option in the
Preferences dialog (Transport page), you can start/stop auditioning by pressing
[Space]. This is the same as clicking the Audition icon on the toolbar.
NOTE
The Audio Part Editor also supports the key commands “Preview start” and
“Preview stop” in the Media category of the Key Commands dialog. These key
commands stop the current playback, no matter if you are in normal playback or in
audition mode.
Setting Up the Independent Track Loop
The independent track loop is a sort of mini-cycle, affecting only the edited part.
When the loop is activated, the events in the parts that are within the loop will be
repeated continuously and completely independent – other events (on other tracks)
are played back as usual. The only interaction between the loop and the regular
playback is that the loop starts every time the cycle starts over again.
PROCEDURE
1. Turn on the loop by clicking the Independent Track Loop button on the toolbar.
If it is not visible, right-click the toolbar and add the Independent Track Loop Settings
section.
When the loop is activated, the cycle is not shown in the editor’s ruler. Now you need
to specify the length of the loop.
2. [Ctrl]/[Command]-click in the ruler to set the start and [Alt]/[Option]-click to
set the end of the loop.
NOTE
You can also edit the loop start and end positions numerically in the fields next to the
Loop button.
RESULT
The loop is indicated in purple in the ruler.
NOTE
The events will be looped as long as the Loop button is activated and the Audio Part
Editor window is open.