8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Audio Part Editor
Operations
309
Operations
Zooming, selecting and editing in the Audio Part Editor are done just as in the
Project window.
NOTE
If a part is a shared copy (i. e. you have previously copied the part by
[Alt]/[Option]-[Shift] and dragging), any editing you perform will affect all shared
copies of this part.
RELATED LINKS
Project Window on page 24
Auditioning
There are several ways to listen to the events in the Audio Part Editor.
By Using the Speaker Tool
If you click somewhere in the editor’s event display with the Speaker tool and keep
the mouse button pressed, the part will be played back from the position where you
clicked. Playback will continue until you release the mouse button.
By Using the Audition Icon
Audition and Audition Loop icons
Clicking the Audition icon on the toolbar plays back the edited audio, according to
the following rules:
• If you have selected events in the part, only the section between the first and
last selected event will be played back.
• If you have made a range selection, only this section will be played back.
• If there is no selection, the whole part will be played back. If the project cursor
is within the part, playback starts from the current cursor position. If the cursor
is outside the part, playback starts from the beginning of the part.
• If the Audition Loop icon is activated, playback will continue until you
deactivate the Audition icon. Otherwise, the section will be played back once.
When auditioning with the Speaker tool or Audition icon, audio will be routed
directly to the Main Mix (the default output bus).