8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Sample Editor
Working with hitpoints and slices
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Create Regions
If your audio event contains calculated hitpoints, you can click the Create Regions
button on the Hitpoints tab to automatically create regions from hitpoints. This can
be useful to isolate recorded sounds.
Create Events
If your audio event contains calculated hitpoints, you can click the Create Events button
on the Hitpoints tab to automatically create separate events based on the hitpoints.
Create MIDI Notes
You can export your hitpoints to a MIDI part containing a MIDI note for each hitpoint.
For example, you can use this function to double, replace, or enrich drum hits by
triggering sounds of a VST instrument at the positions of the hitpoints.
To convert the hitpoints into MIDI notes, click the “Create MIDI Notes” button. Make
the desired settings in the Convert Hitpoints to MIDI Notes dialog and click OK.
The following options are available:
Velocity Mode/Velocity
• Dynamic Velocity Value – The velocity values of the created MIDI notes
vary, according to the peak levels of the corresponding hitpoints.
• Fixed Velocity Value – The created MIDI notes get the same velocity
value. You can set this value using the Velocity field.
Pitch/Length
• Hitpoints do not contain any information about pitch or duration.
Therefore, all created MIDI notes get the same pitch and note length.
Use these fields to specify the desired values.
Destination
• First Selected Track – The MIDI part is placed on the first selected MIDI
or instrument track. Note that any MIDI parts from previous conversions
that are on this track will be deleted.
• New MIDI Track – A new MIDI track is created for the MIDI part.
• Project Clipboard – The MIDI part is copied into the clipboard so that
you can insert it at the desired position on a MIDI or instrument track.