8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Sample Editor
Working with hitpoints and slices
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Slicing audio
Once you have set up the hitpoints as needed, you can slice the audio by clicking
the Create Slices button on the Hitpoints tab. Alternatively, you can select the
“Create Audio Slices from Hitpoints” command from the Hitpoints submenu of the
Audio menu.
The following happens:
• The Sample Editor closes.
• The audio event is “sliced” so that the sections between the hitpoints become
separate events, all referring to the same original file.
• The audio event is replaced by an audio part, containing the slices
(double-click the part to view the slices in the Audio Part Editor).
IMPORTANTIMPORTANTIMPORTANTIMPORTANT
When you create slices, all events referring to the edited clip are also replaced.
• The audio is automatically adapted to the project tempo, taking the specified
tempo or bars and beats values into account: if the event was one bar long,
the part is resized to fit exactly one bar in the Cubase tempo, and the slices
are moved accordingly, keeping their relative positions within the part.
• In the Pool, the sliced clip is shown with a different icon. Dragging the sliced
clip from the Pool to an audio track creates an audio part with the slices
adapted to the project tempo, just as above.
The audio should now play back seamlessly at the tempo set in the project!
Slices and the project tempo
If the project tempo is slower than the tempo of the original audio event, there may
be audible gaps between the slice events in the part. To remedy this, you can apply
the “Close Gaps (Timestretch)” function from the Advanced submenu of the Audio
menu on the parts containing the slice events. Time stretch is applied to each slice
to close the gaps. Depending on the length of the part and the algorithm set in the
Preferences dialog (Editing–Audio page), this can take a while.
NOTE
If you open the Pool, you will see that new clips were created, one for each slice.
If you decide to change the tempo again after using the “Close Gaps (Timestretch)”
function, undo the Close Gaps operation or start over again, using the original,
unstretched file.
Also consider activating auto fades for the corresponding audio track – fade-outs
set to about 10 ms will help eliminate any clicks between the slices when you play
back the part.