8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Sample Editor
Working with hitpoints and slices
302
Resetting hitpoints
Sometimes it can be useful to reset hitpoints to their original state, e. g. because you
still want them to be affected by the Threshold slider.
PROCEDURE
• To reset hitpoints to their original state, press [Ctrl]/[Command]-[Alt]/[Option]
so that the tooltip “Enable/Unlock Hitpoints” is shown and drag a rectangle
over the hitpoints.
RESULT
All disabled and locked hitpoints within the area defined by the rectangle are reset.
Note that some of the hitpoints may still appear as disabled due to the Threshold
slider and Beats pop-up menu settings.
Inserting hitpoints
If you get too few hitpoints using the filter options, you can insert hitpoints manually.
PROCEDURE
• To insert a new hitpoint, press [Alt]/[Option] and click at the position where
you want to enter the new hitpoint (i. e. at the start of the sound).
Manually added hitpoints are locked by default.
Moving hitpoints
If a hitpoint was either placed too far away from the start of the sound or too far into
the sound, you can move it.
PROCEDURE
• To move a hitpoint, press [Alt]/[Option] and point the mouse at the vertical line
of the hitpoint.
RESULT
The mouse pointer changes to a double arrow and the tooltip “Move Hitpoint” is
shown. You can now drag the hitpoint to its new position.
NOTE
Moved hitpoints are locked by default.