8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Sample Editor
Working with hitpoints and slices
301
An enabled, a disabled, and a locked hitpoint
Disabling and locking hitpoints
After applying the different hitpoint filters, you may find that you want to keep
individual hitpoints that were filtered out or disable hitpoints that you do not need.
Furthermore, you may want to lock certain hitpoints.
• To lock a hitpoint, move the mouse pointer over the gray triangle on the
timeline so that the tooltip “Lock Hitpoint” is shown. Click on the triangle.
This way, enabled and disabled hitpoints can be locked.
• To lock a disabled hitpoint, you can also press [Alt]/[Option] and move the
mouse over the waveform. At positions where a disabled hitpoint can be
locked, a gray hitpoint line and the tooltip “Lock Hitpoint” are shown. Click to
lock the hitpoint.
• To lock multiple hitpoints, press [Shift]-[Alt]/[Option] so that the tooltip “Lock
multiple hitpoints” is shown and drag a rectangle over the hitpoints.
All enabled and disabled hitpoints within the area defined by the rectangle
become locked.
• To disable hitpoints, press [Shift] so that the tooltip “Disable Hitpoints” is
shown and click on the line of a single hitpoint or drag a rectangle over all the
hitpoints that you want to disable.
This way, enabled and locked hitpoints can be disabled.
• To disable a locked hitpoint, you can also point the mouse at the blue hitpoint
triangle on the timeline so that the tooltip “Disable Hitpoint” is shown. Click
on the triangle.