8.0

Table Of Contents
Sample Editor
Working with hitpoints and slices
300
Using Hitpoints to Locate Audio Positions in the Project Window
You can navigate through the hitpoints of an audio event in the Project window.
PREREQUISITE
Enable Automatic Hitpoint Detection is activated (File > Preferences > Editing
> Audio).
PROCEDURE
1. Select the audio track that contains the audio event for which you want to
locate hitpoints.
2. Press [Alt]/[Option]-[N] to navigate to the next hitpoint, or [Alt]/[Option]-[B] to
navigate to the previous hitpoint.
RESULT
The project cursor jumps to the respective hitpoint.
Auditioning and hitpoints
You can audition the hitpoint slices, that is the area between two hitpoints, by
pointing and clicking in any slice area.
The pointer changes to a speaker icon and the corresponding slice is played
back from the beginning to the end.
Navigating between hitpoints
You can navigate between the slices using the arrow keys or by pressing the
[Tab] key.
You can select the next or previous hitpoint marker using the “Locate
Next/Previous Hitpoint” commands.
The default key commands for this are [Alt]/[Option]-[N] and
[Alt]/[Option]-[B].
Editing hitpoints
You can change the state of a hitpoint, insert new hitpoints manually, and move
existing hitpoints.
Hitpoints can have three different states: enabled, locked, and disabled. “Enabled”
is the normal state a hitpoint has immediately after the detection. Hitpoints can be
“disabled” so that they are still visible as gray triangles on the timeline, but will not
be taken into account for further operations. “Locking” hitpoints is an easy way to
make sure that hitpoints are not accidentally filtered out. Locked hitpoints are not
affected by the Threshold slider and Beats pop-up menu.