8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Sample Editor
Working with hitpoints and slices
300
Using Hitpoints to Locate Audio Positions in the Project Window
You can navigate through the hitpoints of an audio event in the Project window.
PREREQUISITE
Enable Automatic Hitpoint Detection is activated (File > Preferences > Editing
> Audio).
PROCEDURE
1. Select the audio track that contains the audio event for which you want to
locate hitpoints.
2. Press [Alt]/[Option]-[N] to navigate to the next hitpoint, or [Alt]/[Option]-[B] to
navigate to the previous hitpoint.
RESULT
The project cursor jumps to the respective hitpoint.
Auditioning and hitpoints
• You can audition the hitpoint slices, that is the area between two hitpoints, by
pointing and clicking in any slice area.
The pointer changes to a speaker icon and the corresponding slice is played
back from the beginning to the end.
Navigating between hitpoints
• You can navigate between the slices using the arrow keys or by pressing the
[Tab] key.
• You can select the next or previous hitpoint marker using the “Locate
Next/Previous Hitpoint” commands.
The default key commands for this are [Alt]/[Option]-[N] and
[Alt]/[Option]-[B].
Editing hitpoints
You can change the state of a hitpoint, insert new hitpoints manually, and move
existing hitpoints.
Hitpoints can have three different states: enabled, locked, and disabled. “Enabled”
is the normal state a hitpoint has immediately after the detection. Hitpoints can be
“disabled” so that they are still visible as gray triangles on the timeline, but will not
be taken into account for further operations. “Locking” hitpoints is an easy way to
make sure that hitpoints are not accidentally filtered out. Locked hitpoints are not
affected by the Threshold slider and Beats pop-up menu.