8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Sample Editor
Working with hitpoints and slices
299
Automatic Hitpoint Detection
When you add an audio file to your project by recording or by importing, Cubase
automatically detects hitpoints. This allows you to navigate to hitpoints of an audio
file from within the Project window.
For long audio files, hitpoint detection may take a while. All operations that are
based on hitpoints are disabled during the calculation.
• To disable automatic hitpoint detection, select File > Preferences > Editing
> Audio and deactivate Enable Automatic Hitpoint Detection.
• In the Project window, hitpoints are shown for the selected event, provided
that the zoom factor is high enough.
To hide them, select File > Preferences > Event Display > Audio and
disable Show Hitpoints on Selected Events.
Filtering hitpoints
You can filter hitpoints in the Hitpoints Inspector tab of the Sample Editor.
You can use the following parameters to filter hitpoints:
Threshold
This filters hitpoints by their peaks. This allows you to discard hitpoints of
quieter crosstalk signals, for example.
Minimum Length
This filters hitpoints by the distance between two hitpoints. This allows you to
avoid creating slices that are too short.
Beats
This allows you to filter hitpoints by their musical position. This allows you to
discard hitpoints that do not fit within a certain range of a defined beat value.