8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Sample Editor
Working with hitpoints and slices
298
Purpose and preparation
Hitpoints are useful to slice up audio to make it fit the project tempo or to create a
situation that allows the song tempo to be changed while retaining the timing of a
rhythmic audio loop.
When you have successfully detected the hitpoints for an audio file, you can do a
number of useful things:
• Change the tempo of the audio material without affecting the pitch and audio
quality.
• Use slices to replace individual sounds in a drum loop.
• Extract sounds from loops.
You can further edit these slices in the Audio Part Editor. You can, for example:
• Remove or mute slices.
• Change the loop by reordering or replacing slices.
• Apply processing to individual slices.
• Create new files from individual slices using the “Bounce Selection” function
on the Audio menu.
• Edit slice envelopes.
Hitpoints can also be used to quantize audio material without creating slices.
RELATED LINKS
Quantizing MIDI and Audio on page 166
Which audio files can be used?
Here are some guidelines as to what type of audio files are suited for slicing using
hitpoints:
• Each individual sound should have a noticeable attack.
Slow attacks, legato playing, etc. may not produce the expected result.
• Poorly recorded audio might be difficult to slice correctly.
In these cases, try to normalize the files or to remove DC Offset.
• The recorded audio should contain as little crosstalk signals as possible.
Crosstalk refers to the “bleeding” of a sound into a microphone placed before
another instrument during recording.
• There may be problems with sounds drowned in smearing effects, like short
delays.