8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Sample Editor
Warping audio
297
Warping audio
Warping is a term used to describe the realtime time stretching of a selected
section of audio. Warping is generally used to correct the tempo or timing of audio.
Adjusting loops to the project tempo using Musical Mode
Audio loops are normally short audio files containing a defined number of bars with
straight beats. These loops can be adjusted to the project tempo by using the
Musical Mode function.
PROCEDURE
1. Import an audio loop into a project and double-click it to open the Sample
Editor.
2. From the Algorithm pop-up menu on the toolbar, select the algorithm preset
to be applied during realtime playback.
3. Listen to the loop and, if necessary, correct the Bars and Beats values on the
toolbar.
4. Activate the Musical Mode button.
Your loop is warped and stretched automatically to adapt it to the project tempo.
RESULT
In the Project window, the audio event is now shown with a note symbol and a warp
symbol in the upper right corner to indicate that time stretching has been applied.
RELATED LINKS
Time stretch algorithm on page 279
Working with hitpoints and slices
Cubase can detect hitpoints, musically relevant positions, by analyzing onsets and
melodic changes. At these positions a type of marker is added. Hitpoints allow you
to create slices, where each slice ideally represents each individual sound or “beat”.
Drum or other rhythmic recordings or loops work best with this feature.