8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
281
Sample Editor
Window overview
The Sample Editor allows you to view and manipulate audio by cutting and pasting,
removing, or drawing audio data, and by processing audio. This editing is
“non-destructive”: The actual file will remain untouched so that you can undo
modifications or revert to the original settings at any time.
The Sample Editor also contains most of the realtime time stretching functions in
Cubase. These can be used to match the tempo of audio to the project tempo.
Another special feature of the Sample Editor is hitpoint detection. Hitpoints allow
you to create audio slices, which can be useful in many situations, for example, if
you want to change the tempo without introducing artifacts.
NOTE
The term “loop” is used throughout this chapter and in this context usually means
an audio file with a musical time base. That means that the length of the loop
represents a certain number of bars and beats at a certain tempo. Playing the loop
back at the right tempo in a cycle set to the correct length will produce a continuous
loop without gaps.
RELATED LINKS
Audio processing and functions on page 262