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Table Of Contents
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Sample Editor
Window overview
The Sample Editor allows you to view and manipulate audio by cutting and pasting,
removing, or drawing audio data, and by processing audio. This editing is
“non-destructive”: The actual file will remain untouched so that you can undo
modifications or revert to the original settings at any time.
The Sample Editor also contains most of the realtime time stretching functions in
Cubase. These can be used to match the tempo of audio to the project tempo.
Another special feature of the Sample Editor is hitpoint detection. Hitpoints allow
you to create audio slices, which can be useful in many situations, for example, if
you want to change the tempo without introducing artifacts.
NOTE
The term “loop” is used throughout this chapter and in this context usually means
an audio file with a musical time base. That means that the length of the loop
represents a certain number of bars and beats at a certain tempo. Playing the loop
back at the right tempo in a cycle set to the correct length will produce a continuous
loop without gaps.
RELATED LINKS
Audio processing and functions on page 262