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Table Of Contents
Audio processing and functions
Time stretch algorithm
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Resolution
The current calculated audio resolution.
Estimated Pitch
The estimated pitch.
Sample Rate
The sample rate.
Average RMS (AES-17)
The average loudness in accordance with the AES-17 standard.
Max. RMS
The highest RMS value.
Max. RMS All Channels
The highest RMS value of all channels.
RELATED LINKS
Remove DC Offset on page 269
Time stretch algorithm
Standard
The Standard algorithm is optimized for CPU efficient realtime processing.
The following presets are available:
Standard – Drums
This mode is best for percussive sounds, because it does not change the
timing of your audio. Using this option with certain tuned percussion
instruments may lead to audible artifacts. In this case, try the Mix mode as an
alternative.
Standard – Plucked
Use this mode for audio with transients and a relatively stable spectral sound
character (e.
g. plucked instruments).
Standard – Pads
Use this mode for pitched audio with slower rhythm and a stable spectral
sound character. This minimizes sound artifacts, but the rhythmic accuracy is
not preserved.
Standard – Vocals
This mode is suitable for slower signals with transients and a prominent tonal
character (e.
g. vocals).