8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
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Audio processing and functions
Background
Audio processing in Cubase can be called “non-destructive”, in the sense that you
can always undo changes or revert to the original versions. This is possible because
processing affects audio clips rather than the actual audio files, and because audio
clips can refer to more than one audio file.
This is how it works:
PROCEDURE
1. If you process an event or a selection range, a new audio file is created in the
Edits folder, within your project folder.
This new file contains the processed audio, while the original file is unaffected.
2. The processed section of the audio clip (the section corresponding to the
event or selection range) then refers to the new, processed audio file.
The other sections of the clip will still refer to the original file.
• The original, unprocessed audio file can still be used by other clips in the
project, by other projects or by other applications.
Audio processing
You apply processing by making a selection and selecting a function from the
Process submenu of the Audio menu.
Processing is applied according to the following rules:
• When events are selected in the Project window or the Audio Part Editor, the
processing will be applied to these events only.
Processing will only affect the clip sections that are referenced by the events.
• When an audio clip is selected in the Pool, the processing will be applied to
the whole clip.
• When you have made a selection range, the processing will be applied to this
range only.
Other sections of the clip are not affected.