8.0

Table Of Contents
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Audio processing and functions
Background
Audio processing in Cubase can be called “non-destructive”, in the sense that you
can always undo changes or revert to the original versions. This is possible because
processing affects audio clips rather than the actual audio files, and because audio
clips can refer to more than one audio file.
This is how it works:
PROCEDURE
1. If you process an event or a selection range, a new audio file is created in the
Edits folder, within your project folder.
This new file contains the processed audio, while the original file is unaffected.
2. The processed section of the audio clip (the section corresponding to the
event or selection range) then refers to the new, processed audio file.
The other sections of the clip will still refer to the original file.
The original, unprocessed audio file can still be used by other clips in the
project, by other projects or by other applications.
Audio processing
You apply processing by making a selection and selecting a function from the
Process submenu of the Audio menu.
Processing is applied according to the following rules:
When events are selected in the Project window or the Audio Part Editor, the
processing will be applied to these events only.
Processing will only affect the clip sections that are referenced by the events.
When an audio clip is selected in the Pool, the processing will be applied to
the whole clip.
When you have made a selection range, the processing will be applied to this
range only.
Other sections of the clip are not affected.