8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Audio Effects
Insert Effects
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4. Make sure that the plug-in is set to dither to the correct resolution.
This would be the resolution of your audio hardware (on playback) or the desired
resolution for the mixdown file you want to create (as set in the Export Audio Mixdown
dialog).
5. Use the other parameters in the control panel to set up the dithering to your
liking.
RELATED LINKS
Export Audio Mixdown on page 551
Adding Insert Effects to Group Channels
You can add insert effects to group channels. This is useful if you have several audio
tracks that you want to process through the same effect (e.
g. different vocal tracks
that you want to be processed by the same compressor).
PROCEDURE
1. Create a group channel track and route it to the desired output bus.
2. Add the desired effect to the group channel as an insert effect.
3. Route the audio track to the group channel.
RESULT
The signal from the audio track is sent directly to the group, where it passes through
the insert effect.
NOTE
You can also process mono audio tracks through stereo insert effects.
Freezing Insert Effects for a Track
Freezing insert effects for a track allows you to reduce processor power.
• To freeze a track, click its Freeze button in the Inspector.
• The Freeze Channel Options dialog opens, allowing you to set a “Tail Size”
time in seconds.
This adds time at the end of the rendered file to allow reverb and delay tails to
fully fade out.