8.0
Table Of Contents
- Table of Contents
- Introduction
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Audio Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- Audio Effects
- Audio processing and functions
- Sample Editor
- Audio Part Editor
- Pool
- MediaBay
- Working With the MediaBay
- Setting Up the MediaBay
- Define Locations Section
- Scanning Your Content
- Updating the MediaBay
- Locations Section
- Results Section
- Previewer Section
- Filters Section
- Sound Browser and Mini Browser
- MediaBay Preferences
- MediaBay Key Commands
- Working with MediaBay-Related Windows
- Working With Volume Databases
- Automation
- VST Instruments
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI realtime parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Chord Functions
- Chord Pads
- Editing tempo and signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Arranger Track (Cubase Elements only)
Live mode
193
Jump Mode options
In the Jump Mode pop-up menu, you can define how long the active arranger event
will be played, before jumping to the next one.
The following options are available:
None
Jumps to the next section immediately.
4 bars, 2 bars
When one of these modes is selected, a grid of 4 or 2 bars (depending on the
setting) will be placed on the active arranger event. Whenever the respective
grid line is reached, playback will jump to the next arranger event. An example:
Let’s say you have an arranger event which is 8 bars long and the grid is set
to 4 bars. When the cursor is anywhere within the first 4 bars of the arranger
event when you hit the next arranger event, playback will jump to the next
event when the end of the fourth bar of the arranger event is reached. When
the cursor is anywhere within the last 4 bars of the arranger event, playback
will jump to the next event at the end of the event.